Artist spotlight: Hiroyuki Imaishi

Hiroyuki Imaishi is no doubt the most important artist to rise out of the Kanada school in the last 25 years: the renewal he contributed to trigger with the Neo-Kanada style completely renovated what Kanada-inspired animation would look like in the 21st century. As one of the major figures of studio Gainax and then studio Trigger, he has also managed to create an environment with a peculiar and recognizable aesthetic, that could hopefully foster new generations of Kanada school artists. Finally, Imaishi is also a famous director, one of the major artistic figures of the last two decades. Having already partly covered Imaishi’s work as an animator, it is precisely this last aspect that I’d like to study here: what Imaishi directed.

Artist spotlight: Yoshimichi Kameda

Yoshimichi Kameda is undoubtedly one of the most important animators of the last 15 years. He is also one of the last really major animators today whose style can directly be traced to Kanada, and not one who just cites him as a great artist he looks up to. Finally, he is emblematic of what I call the “post-Kanada” generation, that is the animators that emerged during the late 2000’s until now, just before or after Kanada’s death and who never  came in direct contact with him or with his works as they came out. I will explore this idea further in the next piece of this series, but Kameda seems to be very representative of what the Kanada style has become outside of the Trigger bastion: something with much more varied influences and techniques, that doesn’t always look much like Kanada at first glance, but retains the same core principles and expressive motion.

Gainax and the Neo-Kanada Renaissance

1998 was one of the most important years in the history of the Kanada school. On the one hand, it was when Yoshinori Kanada himself left Japan—and, with it, the anime industry proper—for Hawaii and games development. In the context of the general decline, if not total disappearance, of the creativity of Kanada-style animation in most productions, it felt like the ground had been given up to newer generations. But another thing happened in 1998: the broadcast of a TV series produced by studio Gainax, His and Her Circumstances. Just as Kanada-style animation was withering all over, KareKano became a formidable space for experimentation, bringing to the fore a new generation of animators from Gainax. These would go on to be called the “Neo-Kanada” school. Its foremost members form the trio now strongly associated with studio Trigger: Yô Yoshinari, Hiroyuki Imaishi, and Sushio.

Looking back, looking forward: Kanada’s late period

is generally held that Yoshinori Kanada went through two major shifts in the 1990’s, shifts that determined what the two last decades of his life and work would be like. In terms of style, there was the transition to an apparently radically limited kind of animation, with very irregular timings and a profusion of straight, geometrical shapes. In terms of career, he progressively retired from the anime industry proper to work in video games as an employee of Square (now Square Enix).