This article, centered on Hayao Miyazaki’s narratives, intends to highlight that his films are strongly structured around the themes of the hero's uprooting and his opening to the world. Miyazaki's work can be approached as a systematic exploration of the different modes of relationship to the elsewhere. Animation gives full scope to this analytical dimension of his work: "the ontological unreality of animation" makes it easier to put the problem of "real" reference (of the concrete geographical inspirations of the universes presented) in the background, in favor of the exposition of archetypal situations with a universal scope. What specific content does Miyazaki give to this idea of “elsewhere” and what role does it play in his narratives?
While the initial reception has been relatively subdued, many will no doubt look back on Heike Monogatari both for what it is and for what it represents; a significant work of animated cinema which marks a new beginning in director Naoko Yamada’s career. While the complex realities of the show’s production certainly merit critical attention, what most interests me about Heike Monogatari is not its place in the history of Japanese animation but the way it uses the medium of animated cinema to present us with a living image of history itself.
The goal of this two-part research is to explore part of Tôei’s early TV production, mostly between 1964 and 1968. It will be centered around what is paradoxically one of the studio’s lesser-known series, Shônen Ninja Kaze no Fujimaru or, translated into English, Young Ninja Fujimaru of the Wind. This first part will analyze the show itself, which was probably one of the boldest of its time in terms of direction and narration. The second part will follow Fujimaru’s staff after the show, especially two of Tôei’s greatest animators: Keiichirô Kimura and Hayao Miyazaki.
In today’s landscape, this evolution and, possibly, a new development in action animation seems to be represented by two rising figures: Hiroto Nagata and Ryûki Hashimoto. At first sight, this pairing might seem strange, since both men come from opposite ends of the industry and have never worked together. Despite their distance, they share a close proximity in terms of style and, possibly, philosophy. The goal of this article will be to understand the nature of this proximity: I will first focus on each animator on his own, and then consider more generally what are their common points, and how they may open new ways for animation.
Animétudes celebrates its first anniversary! It has been a relatively short time, but the blog has grown a lot and I’m very thankful for that. So, first of all, I thank all my readers and those who have followed me during this adventure. I have done a bit of reflection over the past and future of the blog here. This time, to celebrate, I’d like to come back over my own relationship with animation and sakuga by highlighting some of my favorite animated sequences.
It’s probably no secret by now that most of the work done by the Hiroyuki Imaishi-You Yoshinari team contains some sort of political commentary ; however, when looking quickly at works like Kill la Kill or Promare, one might be led to believe that this commentary rests on a simple-minded manicheism : bad fascists/capitalists are … Continue reading Beyond Manicheism : the politics of Brand New Animal
Katsuhiro Otomo’s work in animation is mostly and rightly remembered for his 1988 masterpiece Akira, especially in the West where it has become part of the SF and animation canon. However, just like his career as a mangaka goes beyond Akira, his contribution to anime does not only come down to this behemoth of 80’s … Continue reading Before and after Akira : the themes and motifs of Otomo’s shorts
In a previous essay about otaku identity and militarism, I mentioned that the issue of gender was a central one to understand the development of otaku identity, and most notably, its construction as a dominantly male, SF-oriented narrative. Most of Japanese feminist and queer anime criticism (most notably the work of Mari Kotani) has sadly … Continue reading Gender roles in Gundam and Macross
Anime is infamous for its unsuccessful attempts in the horror genre : even though violence is often depicted, the feelings of fear and terror are rarely provoked in the audience. The explanation you most often see comes from the medium itself, animation : because we know, more than in live-action cinema, that what we see … Continue reading Animating terror : Noroi the white weasel