The History of Mushi Pro – 3 – The beginning of the end (1967-1969)

With the huge debt left by its former acting director and the end of Mushi’s partnership with NBC Enterprises, the studio found itself in an increasingly difficult financial situation from the second half of 1967 onwards. Things would only get worse from there, and every attempt to resolve them ended in failure as Mushi failed to produce any success. By 1969, the signs were clear: the studio's downward spiral could not be stopped.

The History of Mushi Pro – 1.5 – Atom through its storyboards

In the previous article of this series, I stated that Tetsuwan Atom’s production was “centered on one document, the storyboard”. Although the production pipeline of anime has changed a lot with time, the storyboard’s central place has remained constant. It is, alongside the layout, the lifeline followed by most of the staff, the central document which has to be both adapted and interpreted. It is therefore very important to understand the history of how anime storyboards, or ekonte, appeared, evolved and were used.

The History of Mushi Pro – 01 – The Road to TV Anime (1960-1965)

Osamu Tezuka, the God of Manga, is also the father of modern anime - not only did he coin the word, his Tetsuwan Atom was the first animated TV serial in Japan, and pioneered the “limited animation” techniques still associated with anime. Or so the story goes. In actuality, things are far more nuanced: the goal of this first article is to show that, and narrate the events that led to the completion of Atom in all their complexity. I hope to achieve that in mostly two ways: avoiding teleology - that is, the idea that Tezuka’s goal was to make TV, “limited” animation from the start - and shifting the focus away from Tezuka as an individual.

The early days of Kaname Pro

Studio Kaname Production is most famous for its OVA works, such as Birth and Genmu Senki Leda, which seem to embody the early years of the so-called “OVA boom”. However, by 1984, the studio was already famous among Japanese otaku audiences for at least one other thing: the time it had spent subcontracting animation on other studios’ productions. Like many other bigger studios, Kaname would keep doing this during its entire existence, as it was the best way to keep employees busy and money flowing in, something particularly important for a company that was on the brink of bankruptcy during all its existence. While Kaname’s subcontracting activity in the mid-80s is very much worthy of attention, I will only focus on the studio’s earliest works here, as I am mostly interested in the way Kaname built its own “style” and identity. This means covering 3 very different series, all of which started coming out in 1982: Sunrise’s Combat Mecha Xabungle, Kokusai Eigasha’s Makyô Densetsu Acrobunch, and Tsuchida Production’s Sasuga no Sarutobi.

Ashi Production and the Pers-kun movement

Following 1979’s Galaxy Express 999, Yoshinori Kanada had become one of the top animators in Japan and would go on to be an inspiring figure for many of the artists that emerged throughout the following decade. The early 80s especially witnessed what industry members at the time called a sudden “Pers-kun movement” - “Pers” being short for “Kanada Perspective”, and “Pers-kun” the (slightly derogatory) term to indicate young animators who wanted to imitate their idol Kanada. The large-scale effect of this “movement” was to make Kanada-style animation one of the defining traits of 80s anime. But if we look closer, it was anything but a given: Kanada himself had to establish a reputation and contacts, while old and new animators alike did not immediately adopt the new trend. The goal of this article will precisely be to retrace through what channels Kanada’s style exported itself outside of the animator’s immediate circle of students, and in particular in one studio: Ashi Production.

Anne of Green Gables

Anne of Green Gables is one of the most popular works in the World Masterpiece Theater series, both in Japan and in the English-speaking sphere. According to many of those who have seen it, it may even qualify for the title of best anime of all time. It also represents a historical turning point: it is the first entry in the time slot that was now officially called “World Masterpiece Theater”, instead of “Calpis Children’s Theater” (1975-1977) or “Calpis Family Theater” (1978). And yet, it is perhaps the most imperfect among Isao Takahata’s three shows for Zuiyo Video/Nippon Animation, and by far one of the most difficult productions that the director, studio and all the artists involved had known. This latter, darker aspect of Anne appears to be at best underdiscussed, or at worst completely unknown, in English-speaking circles. While providing a detailed commentary and analysis of the show as well as its place in anime history and Isao Takahata’s career, this article also aims to raise awareness and shed light on those somber moments.

The Story of Perrine

Like its 1977 predecessor Rascal the Raccoon, 1978’s The Story of Perrine is among the least-known World Masterpiece Theater entries in the English-speaking sphere. Such does not seem to be the case in Japan, where a recent popularity poll placed it second, ahead of such popular entries as Anne of Green Gables or A Dog of Flanders. The easiest explanation for this is probably that, as we will see, Perrine is among the most melodramatic in the WMT’s 70s lineup. But, just like Rascal and Flanders, it is a very uneven production - although it may be the best non-Takahata work in the series in some aspects.

The History of Tatsunoko – Conclusion: Tatsunoko diasporas

suo Yoshida’s death from liver cancer on September 5, 1977, is generally understood as a turning point in the history of studio Tatsunoko. Although his sickness was known among the studio’s top brass, few, if any, were aware of its seriousness, and nobody expected that their leader would be gone so soon. Because of Yoshida’s stature within the company - that of a kind, paternalistic and appreciated boss, but also the face and name of Tatsunoko - this was no doubt a traumatic event for many. Aside from the mark Yoshida left as a person, however, there remains a question: did his death really change anything for the studio as a whole?

The History of Tatsunoko – 6 – Repetitions

Without any aim to be comprehensive, this article will follow these developments and focus on two shows: 1974’s Hurricane Polymar and 1976’s Gowapper 5 Godam. Although very different, both works are good examples of Tatsunoko’s development in the middle of the 70s: in terms of staff, the studio increasingly opened itself to the rest of the industry, but in terms of inventivity, it was rather closing. This contributed to the formation of an instantly-recognizable Tatsunoko aesthetic and brand, but also entailed a diminishing creativity, further decreased by the series of exodus that went on in those years.

The History of Tatsunoko – 2 – Experimental anime

The “realist” aesthetic and approach of the show was possible thanks to its director, who in fact debuted as chief director: the second of the three Yoshida brothers, Ippei Kuri. Largely overshadowed by the other two rising anime directors of the time that were Isao Takahata (in Tôei) and Osamu Dezaki (in Mushi), Kuri was easily on par with them in terms of artistic vision; one may even argue that him and Tatsunoko’s artists and technicians largely laid the ground that would make Dezaki’s expressionist style possible. In that regard, Sanshirô can be read as a site for formal and technical experimentation, wherein “realism” was but one of the many aspects that were explored.