Akira Daikuhara: the works and career of a forgotten anime pioneer

For Japanese animation fans and historians, the name of Akira Daikuhara (sometimes spelled Daikubara) should ring a bell as belonging to one of the major artists in postwar Japanese animation and to the core member of studio Tôei Animation’s team throughout the 1960’s alongside Yasuji Mori. However, despite this universally-acknowledged importance, Daikuhara seems like a forgotten figure: he has no Wikipedia page in any language, his personal page on the Japanese sakugawiki encyclopedia is blank, and until recently, he barely had any uploads to his name on sakugabooru. Although I will try later on to understand the reasons behind this state of affairs, the first goal of this article is to correct it by giving a detailed account of Daikuhara’s career, work and legacy.

Current trends in action animation: Hiroto Nagata and Ryûki Hashimoto

In today’s landscape, this evolution and, possibly, a new development in action animation seems to be represented by two rising figures: Hiroto Nagata and Ryûki Hashimoto. At first sight, this pairing might seem strange, since both men come from opposite ends of the industry and have never worked together. Despite their distance, they share a close proximity in terms of style and, possibly, philosophy. The goal of this article will be to understand the nature of this proximity: I will first focus on each animator on his own, and then consider more generally what are their common points, and how they may open new ways for animation.

The Crossing, and why technique matters in animation

As people who follow me on Twitter might know, I had the opportunity to attend the 2021 Annecy festival - the most important festival dedicated to animation in the world. I had initially planned to release a few articles on the movies and works I’ve seen, but finally decided against it: the pieces I had started to make were simple (and, in my view, rather uninteresting) reviews, and their content didn’t really fit what I wanted for this blog. However, there is one movie that I feel the need to talk about, because watching it made me think a lot and realize many things on animation as a whole, my position towards it, why I like certain things and dislike others. That movie is The Crossing (La Traversée), a European film by Florence Miailhe which won the Jury Mention. What makes it stand out is not so much its beautiful and rather well-led plot, but its technique: it is entirely made by paint-on-glass.

Yoshinori Kanada and the nature of animation

assumption of this series, and the reason why it has tried to trace how Kanada’s influence spread and changed over the years. However, I have said little in depth about what Kanada and his students brought to the medium of animation—in other words, why was Kanada important, beyond simply earning so many fans and followers? This is what I’d like to try and uncover here.

My favorite things

Animétudes celebrates its first anniversary! It has been a relatively short time, but the blog has grown a lot and I’m very thankful for that. So, first of all, I thank all my readers and those who have followed me during this adventure. I have done a bit of reflection over the past and future of the blog here. This time, to celebrate, I’d like to come back over my own relationship with animation and sakuga by highlighting some of my favorite animated sequences.

Animation, from Pinocchio to Cutie Honey

Animation has an affinity with shape-shifting, to the point that even saying this is cliché. Since one of the first theoretical texts on animation, Serguei Eisenstein’s Notes on Walt Disney, the ability for objects to change forms at will has always been considered essential to the medium. That’s what Eisenstein called “plasmaticness”: the fact that animated objects and characters aren’t made of real matter, but rather of a sort of “plasma” that’s perpetually open to alteration. This is why animation has always been understood through the lenses of fairy tales, fantasies and phantasmagories.

The purpose of realism in animation

The concept of realism in animation is a tricky one. Indeed, animation is thought to be the perfect medium to transcend reality and give shape to one’s wildest dreams - it has become a cliché to say that the animator’s imagination is the only limit. However, paradoxically, some of the most important artists and works in the medium have seemingly relinquished this aspect, believed to be essential.

Animation and subjectivity : towards a theory of framerate modulation

In my previous essay dedicated to Thomas Lamarre’s concept of animetism I argued that when studying animation, we shouldn’t just take into consideration space (how objects are distributed and move across the frame), but also time, which I believe is key to understanding the essence of movement. Indeed, movement is not just motion through space, … Continue reading Animation and subjectivity : towards a theory of framerate modulation

Beyond Manicheism : the politics of Brand New Animal

It’s probably no secret by now that most of the work done by the Hiroyuki Imaishi-You Yoshinari team contains some sort of political commentary ; however, when looking quickly at works like Kill la Kill or Promare, one might be led to believe that this commentary rests on a simple-minded manicheism : bad fascists/capitalists are … Continue reading Beyond Manicheism : the politics of Brand New Animal