Birth is an infamous name in Yoshinori Kanada’s career: often considered to be one of the animator’s most personal projects, it is also criticized for its confusing plot and believed to have been both a critical and commercial failure. Kanada himself recognized these faults, and Birth’s failure no doubt represented a turning point in his career. However, there is something about Birth that most fans today fail to realize: that is Kanada’s actual level of involvement in the project. Indeed, Birth is not just a single, 80-minutes OVA that came out in 1984. Before that, it had been a picture book, a manga and a TV series project, as well as the source of multiple illustrations published across various media.
Tag: Makyo Densetsu Acrobunch
The early days of Kaname Pro
Studio Kaname Production is most famous for its OVA works, such as Birth and Genmu Senki Leda, which seem to embody the early years of the so-called “OVA boom”. However, by 1984, the studio was already famous among Japanese otaku audiences for at least one other thing: the time it had spent subcontracting animation on other studios’ productions. Like many other bigger studios, Kaname would keep doing this during its entire existence, as it was the best way to keep employees busy and money flowing in, something particularly important for a company that was on the brink of bankruptcy during all its existence. While Kaname’s subcontracting activity in the mid-80s is very much worthy of attention, I will only focus on the studio’s earliest works here, as I am mostly interested in the way Kaname built its own “style” and identity. This means covering 3 very different series, all of which started coming out in 1982: Sunrise’s Combat Mecha Xabungle, Kokusai Eigasha’s Makyô Densetsu Acrobunch, and Tsuchida Production’s Sasuga no Sarutobi.
Artist spotlight: Kazuhiro Ochi
I decided to start this series on the development of the Kanada school with Urusei Yatsura, arguably the moment when its members really became prominent and their style began to spread. But that doesn’t mean it was the starting point where everything began. On the contrary, a complete history of the Kanada school would start before that, in 1977, when Kanada created his Studio Z2. The problem is, many shows that Z2 and then Z3 worked on at the time have become quite obscure and forgotten except for hardcore super robot fans, making them hard to find; there’re also many minor animators whose names haven’t really been remembered. To exemplify these, I’ll focus on the early career of just one figure from that early period: Kazuhiro Ochi.