Animation and subjectivity : towards a theory of framerate modulation

In my previous essay dedicated to Thomas Lamarre’s concept of animetism I argued that when studying animation, we shouldn’t just take into consideration space (how objects are distributed and move across the frame), but also time, which I believe is key to understanding the essence of movement. Indeed, movement is not just motion through space, … Continue reading Animation and subjectivity : towards a theory of framerate modulation

Beyond Manicheism : the politics of Brand New Animal

It’s probably no secret by now that most of the work done by the Hiroyuki Imaishi-You Yoshinari team contains some sort of political commentary ; however, when looking quickly at works like Kill la Kill or Promare, one might be led to believe that this commentary rests on a simple-minded manicheism : bad fascists/capitalists are … Continue reading Beyond Manicheism : the politics of Brand New Animal

Before and after Akira : the themes and motifs of Otomo’s shorts

Katsuhiro Otomo’s work in animation is mostly and rightly remembered for his 1988 masterpiece Akira, especially in the West where it has become part of the SF and animation canon. However, just like his career as a mangaka goes beyond Akira, his contribution to anime does not only come down to this behemoth of 80’s … Continue reading Before and after Akira : the themes and motifs of Otomo’s shorts

On animetism : or, the importance of sakuga to theory

Thomas Lamarre’s The Anime Machine is undoubtedly one of the most important books dedicated to animation, and especially to anime. It manages to be at the same time a historical overview of anime and its techniques, a thorough analysis of some of its most prominent artists, and a compelling theory of animation and media in … Continue reading On animetism : or, the importance of sakuga to theory

Militarism and otaku identity : from Gundam to Macross

I would roughly say that, in English-translated works, there have been two general historical accounts of the phenomenon called “otaku” : the first, embraced by Toshio Okada, reads in otaku practices the expression of something specifically Japanese. For example, Okada roots otaku’s obsession with encyclopedic knowledge in 18th century Edo period art criticism and trade. … Continue reading Militarism and otaku identity : from Gundam to Macross