The History of Mushi Pro – 04 – Mushi’s gekiga (1969-1970)

According to Eiichi Yamamoto, the years 1970-1971 represented Mushi Pro’s “second golden age” [1]. There seems to be some truth to this statement: the number of new productions was at its highest, and the quality of some of these is undeniable - Ashita no Joe, in particular, stands as one of the studio’s greatest achievements. However, just as had been the case during the “first” golden age - the time of Jungle Taitei - artistic excellence developed in a context of frustration, hostility and hardships. 

The History of Mushi Pro – 3 – The beginning of the end (1967-1969)

With the huge debt left by its former acting director and the end of Mushi’s partnership with NBC Enterprises, the studio found itself in an increasingly difficult financial situation from the second half of 1967 onwards. Things would only get worse from there, and every attempt to resolve them ended in failure as Mushi failed to produce any success. By 1969, the signs were clear: the studio's downward spiral could not be stopped.

The History of Mushi Pro – 02 – Anime business (1965-1966)

While I’m hesitant to speak of “golden ages”, if Mushi Production had one, it was certainly the years 1965-1966. Still riding on Tetsuwan Atom’s prodigious popularity, the studio considerably expanded its personnel and activities. It launched production of new, ambitious TV shows, notably the first color TV anime, Jungle Taitei, and seemed to reach unprecedented artistic heights. But at the same time, the atmosphere at the upper level was getting worse, as Osamu Tezuka started realizing the situation was getting further and further away from what he originally envisioned for Mushi, and the anime industry knew its first deaths. Mushi’s success was not just built on the vision of ambitious and passionate creators, but also on frustrations, failures, and human lives.

Toei and early TV anime – Part 2: the rise of gekiga anime (1966-1968)

Many of Tôei’s promising artists, who had for the most part worked on Fujimaru, were determined to follow up on the possibilities the TV show had opened. This meant making a decisive move towards “adult” animation, that is complex storylines, visual experimentations, and a kind of animation that would go beyond the simplistic, round and friendly shapes of the characters of so-called “TV manga”. Just like young manga artists in the 60s had rejected Osamu Tezuka’s "story manga" style to create their own graphic novels called gekiga, artists in Tôei would slowly start making the move towards what would later be called gekiga anime.

Looking back, looking forward: Kanada’s late period

is generally held that Yoshinori Kanada went through two major shifts in the 1990’s, shifts that determined what the two last decades of his life and work would be like. In terms of style, there was the transition to an apparently radically limited kind of animation, with very irregular timings and a profusion of straight, geometrical shapes. In terms of career, he progressively retired from the anime industry proper to work in video games as an employee of Square (now Square Enix).

The rise of realism

However dominant it became in the 80s, the Kanada style was never the only aesthetic of anime. Besides the heavily stylized motion of the Kanada school and the round, cute characters that characterized the lolicon boom at the start of the decade, another very different kind of animation was starting to find its footing: realism.

Directing Kanada

One of the most notable aspects of Kanada’s career is that, while he never directed anything by himself, he was closely associated with major directors: first Yoshiyuki Tomino, and then Rintarô and Hayao Miyazaki. His relationship with the latter two is what I’m going to research here. More precisely, I’d like to see how animator and directors worked together and reciprocally pushed each other in new directions. The goal will be to explore Kanada’s animation in detail, to investigate and try to uncover what was his, what were his innovations, and what must be credited to other people: directors, animation directors, and other animators.

The history of TMS – Part 5 : Becoming Tokyo Movie Shinsha

The second half of the 1970’s was no doubt a transitional period for Tokyo Movie. As a whole, the anime industry had set up a stable structure that would only be modified in the middle of the 80’s by the otaku boom and the new OVA format. But for Tokyo Movie and its subcontractors, this was a time of big change, marked by the separation between A Pro and Tokyo Movie in 1976. The consequences were unexpected : A Pro’s staff scattered and its most talented members would do the groundwork of Studio Ghibli. But before that, Tokyo Movie profited the most from this outpouring of talent.